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Old Nov 26, 2005, 11:38 PM // 23:38   #1
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Default The next +5 Denravi Sword?

These 3 items are discontinued since the update I believe. As you can see these items have crazy stats and +5 energy, very usefull for classes that dont attack often [*ehem*monk]
Is there a prediction that these may raise in price, or begin to raise in price as most people didn't know that such things existed. Your Thoughts here.

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Old Nov 26, 2005, 11:42 PM // 23:42   #2
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Maybe you should sell them for 26k.
=)

I dunno if they would be the next HoD sword, maybe so. Do you have those? :P
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Old Nov 26, 2005, 11:43 PM // 23:43   #3
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They're not discontinued... I just went and checked. *shrugs*
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Old Nov 26, 2005, 11:46 PM // 23:46   #4
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Yea, one of them. the +20% is the one that you can get. but the 2 - 10% and miss is the discontinued.
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Old Nov 26, 2005, 11:49 PM // 23:49   #5
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Quote:
Originally Posted by Sarrow
Yea, one of them. the +20% is the one that you can get. but the 2 - 10% and miss is the discontinued.
you can get all three, he has diffrent ones everytime you get into the zone
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Old Nov 26, 2005, 11:49 PM // 23:49   #6
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Quote:
Originally Posted by dvm
you can get all three, he has diffrent ones everytime you get into the zone
word


.
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Old Nov 27, 2005, 12:09 AM // 00:09   #7
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Quote:
Originally Posted by DvM
you can get all three, he has diffrent ones everytime you get into the zone
confirmed.

i picked up a few of each

EDIT

i thought everybody went past that collector
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Old Nov 27, 2005, 12:51 AM // 00:51   #8
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i wont use a crappy wand just for +5 energy.
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Old Nov 27, 2005, 12:52 AM // 00:52   #9
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The only mod on any of those types that matters is the +5 energy. Since you wouldn't be attacking directly while holding the wand and doing any appreciable damage none of the rest even matter. They are all essentially the same.

The only one that might be different is the "can miss 10%" wand. If that causes direct damage targeted spells to miss as well as the weapon then that wand would really suck. I doubt it works that way though.

These wands aren't even comparable to the Denravi sword. What makes that sword so cool is that you get the +5 energy and you can add mods to it as well. A health mod or +% enchant mod (I think there are sword pommels or hilts that add +% to enchant) would make the sword very powerful. You cant mod wands, and I believe that is why they took the sword out and left the wand in.
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Old Nov 27, 2005, 01:21 AM // 01:21   #10
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Quote:
Originally Posted by Ollj
i wont use a crappy wand just for +5 energy.
The +5en is largely irrelevant. You want it because it's the fastest firing ranged weapon in the game, making it excellent at generating adrenaline when you're facing heavy anti-melee skills (multiple wards, excessive kiting etc etc). Instead of running around actuakly landing a melee hit once every 4 seconds, you can almost always find a target in range with no evades to hit once every 1.5 seconds. It's a niche use, but when you face a wall of WaF and WaM, you thank god you've got one in your 4th slot.
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Old Nov 27, 2005, 01:26 AM // 01:26   #11
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the reason the HoD sword was so good was the +5 plus sword mod bonuses you could add on top of it.

You cant mod a wand...
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Old Nov 27, 2005, 01:26 AM // 01:26   #12
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HoD > Wand

If you really want the +5 Energy, you should get the HoD sword anyway. You can get either +30 Health, or +20% Enchantments, which is really great, especially compared to these useless mods. Though, this is a great item for starting players (especially Monks) that get past this collector. And if you don't have the 200K (probably 500K very soon) the HoD is worth, this is a nice alternative.

And by the way: Energy is far important, people should be minding there Energy management, especially Healing Monks. I'm fine with my 32 base Energy on my monk, I'm actually one of the fewer Healing Monks without Energy problems.
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Old Nov 27, 2005, 01:27 AM // 01:27   #13
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Quote:
Originally Posted by Pharalon
The +5en is largely irrelevant. You want it because it's the fastest firing ranged weapon in the game, making it excellent at generating adrenaline when you're facing heavy anti-melee skills (multiple wards, excessive kiting etc etc). Instead of running around actuakly landing a melee hit once every 4 seconds, you can almost always find a target in range with no evades to hit once every 1.5 seconds. It's a niche use, but when you face a wall of WaF and WaM, you thank god you've got one in your 4th slot.
\

Agreed

Quick question though about these wands, which collector has them?where?
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Old Nov 27, 2005, 01:32 AM // 01:32   #14
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Quote:
Originally Posted by Pharalon
The +5en is largely irrelevant. You want it because it's the fastest firing ranged weapon in the game, making it excellent at generating adrenaline when you're facing heavy anti-melee skills (multiple wards, excessive kiting etc etc). Instead of running around actuakly landing a melee hit once every 4 seconds, you can almost always find a target in range with no evades to hit once every 1.5 seconds. It's a niche use, but when you face a wall of WaF and WaM, you thank god you've got one in your 4th slot.
Very good point, thinking about this makes me want a couple of these stored too. Any chance of telling me where to get these little guys?
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Old Nov 27, 2005, 01:42 AM // 01:42   #15
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Quote:
Originally Posted by Pharalon
The +5en is largely irrelevant. You want it because it's the fastest firing ranged weapon in the game, making it excellent at generating adrenaline when you're facing heavy anti-melee skills (multiple wards, excessive kiting etc etc). Instead of running around actuakly landing a melee hit once every 4 seconds, you can almost always find a target in range with no evades to hit once every 1.5 seconds. It's a niche use, but when you face a wall of WaF and WaM, you thank god you've got one in your 4th slot.
since IAS is capped at 133% that is irrelevant as well......
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Old Nov 27, 2005, 01:43 AM // 01:43   #16
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The collector is outside of Nolani. 3 charr carvings are required.

Best bet is to start the Nolani mission, open the front door and slaughter the charr that come in.
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Old Nov 27, 2005, 01:44 AM // 01:44   #17
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Thanks Racthoh! I'm on my way!
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Old Nov 27, 2005, 01:50 AM // 01:50   #18
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Quote:
Originally Posted by Racthoh
The collector is outside of Nolani. 3 charr carvings are required.

Best bet is to start the Nolani mission, open the front door and slaughter the charr that come in.
Beat me to it.
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Old Nov 27, 2005, 02:01 AM // 02:01   #19
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Quote:
Originally Posted by twicky_kid
since IAS is capped at 133% that is irrelevant as well......
1)Not every Warrior runs a IAS stance these days. The new skill monitor and spike meta moved Frenzy from a must have to something you take if it fits the build. The other options were always only for niche roles.

2)Why waste energy when you can get almost the same effect for free?
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Old Nov 27, 2005, 02:05 AM // 02:05   #20
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Quote:
Originally Posted by Pharalon
1)Not every Warrior runs a IAS stance these days. The new skill monitor and spike meta moved Frenzy from a must have to something you take if it fits the build. The other options were always only for niche roles.

2)Why waste energy when you can get almost the same effect for free?
10% IAS is = to 1.197 seconds per attack. you knocked a whole millisecond off your attack. after 10 attacks you got 1 extra attack. that does just about nothing.

what this does though is give the war and ranger runners that cannot afford the hod sword a cheap alternative. less cost on equipment better profitablity.
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